cssclasses:
- full-widthNox Shieldhaven, Orphan of Shieldhaven
Nox is a human warlock with brown eyes and fiery red and orange hair that is cut short on the sides and long on the top sweeping off to one side. He wears unadorned dark leather armor and a black cloak with the hood around his shoulders. He wields a quarterstaff made of dark almost burnt wood. On his shoulder is often peached the imp Nim, in either his Impish or ferret form.
Nim is a small, fiendish creature with leathery, bat-like wings and a mischievous grin that reveals sharp, needle-like teeth. Its skin is a mottled shade of red and black, covered in tiny, horn-like protrusions. Its eyes glow with a sinister, malevolent light, and a long, whip-like tail twitches restlessly behind it.
In Nim's ferret form, the fur is a striking combination of red and black in a definitive wing-like pattern along its back. Its eyes still glow with the same sinister, malevolent light and his tail continues to twitch restlessly behind it.
Lineage: Human (109)
Heritage: Slayer (117)
Background: Outcast (124)
Class: Warlock (93)
Subclass:
Str: 10 +0 (save +0)
Dex: 15 +2 (save +2)
Con: 12 +1 (save +1)
Int: 12 +1 (save +1)
Wis: 14 +2 (save +4) P
Cha: 17 +3 (save +5) P
Proficiency Bonus: +2
Initiative: +2
Speed: 40ft
Passive Insight: 12
Passive Investigation: 16
Passive Perception: 17
Armor Class: 13 (15)
Spell Save: 13 Spell Attack: +5
Age: 16
Size: Medium
Height: 6'0"
Weight: 110 lbs
Hair: red and orange fiery hair
Eyes: chocolate brown
Skin: pale
Skills:
Acrobatics (Dex): +2
Animal Handling (Wis): +2
Arcana (Int): +2 P
Athletics (Str): +0
Deception (Cha): +3
History (Int): +1
Insight (Wis): +4 P
Intimidation (Cha): +5 P
Investigation (Int): +2 P
Medicine (Wis): +2
Nature (Int): +3
Perception (Wis): +2
Performance (Cha): +3
Persuasion (Cha): +3
Religion (Int): +1
Sleight of Hand (Dex): +4 P
Stealth (Dex): +2
Survival (Wis): +2
Proficiencies, Languages
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Saves: Wis, Cha
Skills: Arcana, Investigation, Perception Inditmidation, Insight, Slight of Hand
Languages: Common, Infernal
Tools: Thieves' Tools, Dice set
Talents, Features & Traits:
Scrutinous: You have a keen eye for detail. You gain these benefits:
Quick: You are uncommonly agile. While not wearing medium or heavy armor, you gain these benefits: • Your speed increases by 10 feet.
Eldritch Blast (action) range: 120 ft (spell attack), 1d10 force damage 1@1, 2@5, 3@9, 4@14
Pact of the Chain -- Nim (Imp)
Natural Predator. You have proficiency in the Intimidation skill. You have advantage on Intimidation checks to influence Beasts and creatures with the Animal tag.
Tracker. When you make a check to locate, spot, or track a creature, you can add your PB to the roll. If you have proficiency in the skill or tool being used, double your PB for the roll.
XP: 0
Luck: 0
Hit Points: 9/9
Temp Hit Points: 0
Used Hit Dice: 0
Death Saves: Success: 0/3 Failures: 0/3
Exhaustion: 0
| Attack Name | Bonus | Damage/Type | Range | Properties | Weapon Options |
|---|---|---|---|---|---|
| Eldritch Blast | +5 | 1d10 force | 120ft | ||
| light crossbow | +0 | 1d8 piercing | |||
| quarterstaff | +0 | 1d8 bludgeoning | bash | ||
| dagger | +2 | 1d4 piercing | pinning shot | ||
| dagger | +2 | 1d4 piercing | pinning shot |
| Armor Name | Base AC | Properties |
|---|---|---|
| leather armor | 11 | natural materials |
Treasure, Equipment and Money:
light crossbow & 20 bolts
wyrd focus
Dungeoneer's Pack: Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, and waterskin. The pack also has 50 feet of rope strapped to the side
leather armor, quarterstaff, 2 daggers
A dark cloak and a set of dark, common clothes, a silver coin given to you by a kind stranger, a pouch
PP: 0
GP: 10
SP: 0
CP: 0
Backstory:
Nox was the sole survivor of a cataclysmic event. Unknown to anyone other than his dying parents, in their last moments they begged the gods to help, but the gods did not answer, instead a strange entity arose from the summoned fire and and granted their plea. Its price -- their son's soul for his life. When the adventurer party that was assigned to stop this cataclysmic event arrived to the Ruined Village, they found the babe wrapped in swaddling cloth, screaming in the ash of what had once been his home. The adventurers took the boy to The Shieldhaven Academy where they gave him the name Nox Shieldhaven.
Nox has always been a little strange -- talking to himself or his imaginary friend. Who isn't all that imaginary but is an Imp named Nim bound to Nox as he is bound to his patron. Sometimes his patron talks to Nox through Nim. Nim causes problems with any other boys who stays with Nox and they always ask to be reassigned.
Concept: Nox is an orphan who was the sole survivor of a cataclysmic event and was saved only by the intervention of his parents giving his soul to a foreign entity.
4d6d1: [4, 4, 2d, 2] = 10 (str) 4d6d1: [4, 2d, 4, 3] = 11 +1 → 12 (int) 4d6d1: [1d, 5, 5, 5] = 15 +2→ 17 (cha) 4d6d1: [5, 2d, 5, 2] = 12 (con) 4d6d1: [1d, 5, 5, 5] = 15 (dex) 4d6d1: [1d, 5, 6, 3] = 14 (wis)