Nox Shieldhaven, Orphan of Shieldhaven

nox-warlock.webp

Nox is a human warlock with brown eyes and fiery red and orange hair that is cut short on the sides and long on the top sweeping off to one side. He wears unadorned dark leather armor and a black cloak with the hood around his shoulders. He wields a quarterstaff made of dark almost burnt wood. On his shoulder is often peached the imp Nim, in either his Impish or ferret form.

Nim is a small, fiendish creature with leathery, bat-like wings and a mischievous grin that reveals sharp, needle-like teeth. Its skin is a mottled shade of red and black, covered in tiny, horn-like protrusions. Its eyes glow with a sinister, malevolent light, and a long, whip-like tail twitches restlessly behind it.

In Nim's ferret form, the fur is a striking combination of red and black in a definitive wing-like pattern along its back. Its eyes still glow with the same sinister, malevolent light and his tail continues to twitch restlessly behind it.

Lineage: Human (109)
Heritage: Slayer (117)
Background: Outcast (124)
Class: Warlock (93)
Subclass:

Str: 10 +0 (save +0)
Dex: 15 +2 (save +2)
Con: 12 +1 (save +1)
Int: 12 +1 (save +1)
Wis: 14 +2 (save +4) P
Cha: 17 +3 (save +5) P

Proficiency Bonus: +2
Initiative: +2
Speed: 40ft

Passive Insight: 12
Passive Investigation: 16
Passive Perception: 17

Armor Class: 13 (15)

Spell Save: 13  Spell Attack: +5

Age: 16
Size: Medium
Height: 6'0"
Weight: 110 lbs
Hair: red and orange fiery hair
Eyes: chocolate brown
Skin: pale

Skills:

Acrobatics (Dex): +2
Animal Handling (Wis): +2
Arcana (Int): +2 P
Athletics (Str): +0
Deception (Cha): +3
History (Int): +1
Insight (Wis): +4 P
Intimidation (Cha): +5 P
Investigation (Int): +2 P
Medicine (Wis): +2
Nature (Int): +3
Perception (Wis): +2
Performance (Cha): +3
Persuasion (Cha): +3
Religion (Int): +1
Sleight of Hand (Dex): +4 P
Stealth (Dex): +2
Survival (Wis): +2

Proficiencies, Languages

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Saves: Wis, Cha
Skills: Arcana, Investigation, Perception Inditmidation, Insight, Slight of Hand Languages: Common, Infernal Tools: Thieves' Tools, Dice set

Talents, Features & Traits:

Scrutinous: You have a keen eye for detail. You gain these benefits:

  • When a creature you can see speaks in a language that you know, you can discern what they are saying even if you can’t hear them.
  • You gain a +5 bonus to your passive Perception and passive Investigation.
  • When you spend 1 minute or longer examining an object for fine or hidden details, you can ask your GM one question about it, and they must answer truthfully

Quick: You are uncommonly agile. While not wearing medium or heavy armor, you gain these benefits: • Your speed increases by 10 feet.

  • When you take the Dash action, you can move along vertical surfaces during your movement.
  • If you fall, as a reaction you can ignore a number of feet equal to 5 times your PB, lessening any fall damage you take. If this allows you to ignore the entire distance of a fall, you can land on your feet.
  • As a bonus action you can move up to 5 feet without provoking an opportunity attack or expending movement.

Eldritch Blast (action) range: 120 ft (spell attack), 1d10 force damage 1@1, 2@5, 3@9, 4@14

Pact of the Chain -- Nim (Imp)

Natural Predator. You have proficiency in the Intimidation skill. You have advantage on Intimidation checks to influence Beasts and creatures with the Animal tag.

Tracker. When you make a check to locate, spot, or track a creature, you can add your PB to the roll. If you have proficiency in the skill or tool being used, double your PB for the roll.

XP: 0
Luck: 0 Hit Points: 9/9 Temp Hit Points: 0 Used Hit Dice: 0

Death Saves: Success: 0/3 Failures: 0/3

Exhaustion: 0

Attack Name Bonus Damage/Type Range Properties Weapon Options
Eldritch Blast +5 1d10 force 120ft
light crossbow +0 1d8 piercing
quarterstaff +0 1d8 bludgeoning bash
dagger +2 1d4 piercing pinning shot
dagger +2 1d4 piercing pinning shot
Armor Name Base AC Properties
leather armor 11 natural materials

Treasure, Equipment and Money:

light crossbow & 20 bolts
wyrd focus
Dungeoneer's Pack: Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, and waterskin. The pack also has 50 feet of rope strapped to the side
leather armor, quarterstaff, 2 daggers

A dark cloak and a set of dark, common clothes, a silver coin given to you by a kind stranger, a pouch

PP: 0
GP: 10
SP: 0
CP: 0

Nim (Familiar)

nim-imp.webp

Backstory:

Nox was the sole survivor of a cataclysmic event. Unknown to anyone other than his dying parents, in their last moments they begged the gods to help, but the gods did not answer, instead a strange entity arose from the summoned fire and and granted their plea. Its price -- their son's soul for his life. When the adventurer party that was assigned to stop this cataclysmic event arrived to the Ruined Village, they found the babe wrapped in swaddling cloth, screaming in the ash of what had once been his home. The adventurers took the boy to The Shieldhaven Academy where they gave him the name Nox Shieldhaven.

Nox has always been a little strange -- talking to himself or his imaginary friend. Who isn't all that imaginary but is an Imp named Nim bound to Nox as he is bound to his patron. Sometimes his patron talks to Nox through Nim. Nim causes problems with any other boys who stays with Nox and they always ask to be reassigned.

Notes

Concept: Nox is an orphan who was the sole survivor of a cataclysmic event and was saved only by the intervention of his parents giving his soul to a foreign entity.

4d6d1: [4, 4, 2d, 2] = 10 (str) 4d6d1: [4, 2d, 4, 3] = 11 +1 → 12 (int) 4d6d1: [1d, 5, 5, 5] = 15 +2→ 17 (cha) 4d6d1: [5, 2d, 5, 2] = 12 (con) 4d6d1: [1d, 5, 5, 5] = 15 (dex) 4d6d1: [1d, 5, 6, 3] = 14 (wis)